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AI for Games, Third Edition Pocketbok – 18 December 2020
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Ian Millington is a British developer and author of books and courses on software development, particularly in the fields of artificial intelligence, decision support and game physics engine development.
John Funge recently joined Netflix to start and lead the new Game Platforms group. Previously, John co-founded AiLive (formerly iKuni) and spent nearly ten years helping to create a successful company that is now well known for its pioneering machine learning technology for games. AiLive co-created the Wii MotionPlus hardware and has established its LiveMove products as the industry standard for automatic motion recognition. John is also an Assistant Adjunct Professor at the University of California, Santa Cruz (UCSC) where he teaches a Game AI course that he proposed, designed and developed.
- Utgivare : CRC Press; 3:e utgåvan (18 December 2020)
- Språk : Engelska
- Pocketbok : 1030 sidor
- ISBN-10 : 0367670569
- ISBN-13 : 978-0367670566
- Rangordning för bästsäljare: #41,828 i Böcker (Visa Topp 100 i Böcker)
Populäraste recensionerna från andra länder
in my opinion this is the go to book for understanding AI in game development. It is comprehensive and well-written, providing pseudocode for many algorithms. I will update my review once I have had a chance to do a deep dive in the 3rd edition. Cheers!
Granskad i USA den 5 januari 2020